﻿using System.Collections;
using System.Collections.Generic;
using Data;
using UnityEngine;
namespace ZM.RedDotSystem
{
    public class RedDot_TaskBox3 : RedDotTreeNode
    {
        public override bool RefreshRedDotState()
        {
            redDotActive = RedDotDataMgr.Task_Box3_isRead == false;
            Debug.Log("RedDot_TaskBox3 redDotActive:" + redDotActive);
            return base.RefreshRedDotState();
        }

        // public override int RefreshRedDotCont()
        // {
        //     int num = 0;
        //     if (RedDotDataMgr.Task_Box3_1_isRead==false)
        //     {
        //         num++;
        //     }
        //     if (RedDotDataMgr.Task_Box3_2_isRead == false)
        //     {
        //         num++; 
        //     }
        //     return num;
        // }
    }
}